
The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. Like games of make-believe, D&D is driven by imagination. It’s about picturing a crumbling castle in a darkening forest and imagining how a fantasy adventurer might react to the challenges that scene presents.
In this fantasy world, the possibilities are limitless.
Unlike a game of make-believe, D&D gives structure to the stories—a way of determining the consequences of the adventurers’ actions. Players roll dice to determine whether their attacks hit or miss and whether their characters can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other dangerous task. Anything is possible, but the dice make some things more probable than others.
If you’re new to D&D or want to start learning more about the rules of the game, we look at some of the options to help introduce more about the game as well as ways to get started playing!
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CORE RULEBOOKS
If you want to create a greater variety of characters or populate your adventures with other monsters, check out the fifth edition Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. These rulebooks introduce you to the vast multiverse of D&D and invite you to create unique characters and worlds within it.
- Player’s Handbook: For players of course, with everything needed to build and run a vast variety of characters.
- Dungeon Master’s Guide: For DMs to run their game, create memorable adventures, and manage entire campaigns.
- Monster Manual: A resource to stock the dungeons and wilds of the game with sometimes wondrous, sometimes dangerous, and always fantastic creatures!
UPCOMING RELEASES

LIGHT YOUR PATH TO ADVENTURE
An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game.
Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
- Thirteen new stand-alone adventures spanning levels 1 to 14, each with its own set of maps
- Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse
- Each adventure can be set in any existing D&D campaign setting or on worlds of your own design
- Introduces eleven new D&D monsters
- There’s a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between
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